
It's a great-looking game in the classic 16-bit style (play it on a DSi XL for best effect) crafted by the modern masters of sprite animation, WayForward. Little elements of pacing, atmosphere, interpreting the source material - that kind of thing.īy and large, I'm smitten with Infestation. They're the sort of things I wish I could have brought up during development, because they concern fine details that would turn a great Aliens game into a perfect one. It's a wonderful verse in the DS's swan song. Infestation is a game that any fan of Metroid, Aliens, or classic action games in general should grab. Usually, criticisms in a review are meant as caveats: Things to consider before committing to buy a game. They're pretty trivial complaints, though.
#ALIENS INFESTATION SPRITES SOFTWARE#
Just don't be too loud as unlike in space, your neighbours will hear you scream.Īliens Infestation is being developed for the Nintendo DS by WayForward Technologies, and is being released by Sega and Gearbox Software on September 30th in Europe, and October 11th in North America.I have a few complaints about Aliens: Infestation, Sega's new portable-version-of- Colonial-Marines-but-not-really action shooter for DS.

It's all sounding very good, and will hopefully scratch the itch of anyone looking for a good Metroidvania sidescroller, or anyone looking to get one last breath from their DS system this holiday. There will be Power Loader combat, sections of firing from a speeding vehicle, and fights with Alien Queens in addition to the standard combat and exploration. Pulse rifles, grenades and other unique weapons and tools can be unlocked to take out these ugly motherf***ers. When one marine falls, another takes his/her place, and you will only be able to have 4 at a time in your squad, and if that marine dies, they die for good.Īliens won't just be simple cannon fodder though as they will skitter across ceilings, come out from under the floors, and will chase you to your doom if you try to run away. Not only that but the game seems to portray the Xenomorphs accurately as whenever they kill a marine (which there are 4 initially, with a unique personality for each, and up to 19 can be found), they will drag them back to be impregnated with a chestburster, giving you only a few minutes to rescue them. Now if this description is accurate of true Metroidvania design, then ohhh Plenty of areas will need special tools found later in the game to further traverse through them, being blocked off until you can find them, to encourage backtracking, some of which just simply being elevators that need a keycard, or using your newly found flamethrower to burn through a gooey blockage. The game is a sidescrolling shooter with plenty of large open maps for exploration.

Well it seems that the opposite is going to happen, as someone on the development team of this game must be aware of Metroid's inspiration as it is an Aliens game that will be taking inspiration from Metroid! I'm a huge fan of Metroid, and I really do love the Alien film series, and knowing that Metroid was inspired by the series, I've always felt that it could use a bit more of that in the games.
